SplinterDouble jump = Singleton,
|
1 | 1 = no jump (4+ Spades)
2 = single jump (6+ Spades, weak or strong as agreed) 3=double jump (singleton Spade) 4=triple jump (void in Spades) |
1 | 2 = no jump (4+ Diamonds)
3 = single jump (6+ Diamonds, weak/strong) 4=double jump (singleton Diamond) 5=triple jump (void in Spades) |
Also see Random Splinters, which allow you to show voids below the game level (e.g.: 1-4) in response to 1 of a major without identifying the short suit.
Extra Trump for Minor Suit Jump Raises:
In response to 1 or 1, a splinter (as well as a limit raise) normally shows extra trump support. For example, a single raise just promises 3 of the major, but a limit raise or a splinter shows at least 4.
If this is applied to minors, where a single raise of Diamonds shows 4 (according to SAYC) and a single raise of Clubs shows 5, then limit raises and splinter raises should show at least 5 Diamonds or 6 Clubs.